Counter-Strike 2 Update
\[ ANIMATION ] Fixed some cases of popping and glitching when switching weapons and reloading at extreme angles \[ MISC ] Fixed bot pathing issue in Retakes game mode Fixed a rendering hang on DX11 Improved avx / avx512…
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Steam의 Counter-Strike 2 공식 공지에 올라온 모든 게시물: 맵, 무기, 게임플레이 변경 사항을 모두 담은 패치 노트, 새 오퍼레이션, 케이스, 메이저 소식까지. 패치 노트만 골라 보거나, 게시물을 열어 여기서 전문을 읽거나, Steam의 원문으로 이동할 수 있습니다. Valve는 게시물을 영어로 게시합니다.
기사 50개 중 10개
\[ ANIMATION ] Fixed some cases of popping and glitching when switching weapons and reloading at extreme angles \[ MISC ] Fixed bot pathing issue in Retakes game mode Fixed a rendering hang on DX11 Improved avx / avx512…
\[ GAMEPLAY ] Bomb defusal in Retakes mode will now instantly finish when there is sufficient time remaining in the round and no active utility remains to prevent the defuse. Reduced freeze time and round restart delay…
\[ GAMEPLAY ] Added an option to switch Silent Reload Mode between Hold and Toggle. With toggle enabled, once the silent reload starts you can let go of the reload button. To cancel a silent reload and go back to a fast…
\[ MAP SCRIPTING ] Added Instance.Precache Returns a CSPrecache object Added CSPrecache.IsServerLoading Added CSPrecache.IsServerLoaded Added CSPrecache.IsClientLoading Added CSPrecache.IsClientLoaded Added…
\[ UI ] Demo/Replay viewer improvements: Added a progress bar for demo/replay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when…
\[ MISC ] Added a ping icon for dropped defuse kits Reduced the time for AUG reload by half second Fixed the sound event during silent reload for Desert Eagle Fixed a case of buzzing soundscape sounds during demo…
\[ MISC ] Pet photobook pages now have localized text art. Added play menu buttons to manage downloaded Workshop maps. Adjusted VK shader cache extension flags.
\[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in…
\[ MISC ] Various clipping fixes in Rush maps \[ CROSSHAIR ] Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style "Static Quadrant" Enabled grenade crosshairs in…
\[ MISC ] Fixed pixel-gaps in various Rush rooms. Clipping adjustments in T/CT Castle rooms.