[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"cs2-news":3},{"status":4,"data":5},200,[6,15,20,25,30,35,40,45,50,55,60,66,71,76,85,90,96,101,106,111,116,121,128,133,141,147,152,157,164,171,178,183,190,197,202,207,214,219,224,229,235,242,247,252,257,264,269,274,279,284],{"id":7,"title":8,"url":9,"author":10,"date":11,"category":12,"image":13,"excerpt":14},"1849192144180746","Counter-Strike 2 Update","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1849192144180746","Vitaliy","2026-11-11T23:03:20.000Z","patchNotes",null,"\\[ ANIMATION ] Fixed some cases of popping and glitching when switching weapons and reloading at extreme angles \\[ MISC ] Fixed bot pathing issue in Retakes game mode Fixed a rendering hang on DX11 Improved avx \u002F avx512…",{"id":16,"title":8,"url":17,"author":10,"date":18,"category":12,"image":13,"excerpt":19},"1848557880481353","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1848557880481353","2026-11-05T00:54:07.000Z","\\[ GAMEPLAY ] Bomb defusal in Retakes mode will now instantly finish when there is sufficient time remaining in the round and no active utility remains to prevent the defuse. Reduced freeze time and round restart delay…",{"id":21,"title":8,"url":22,"author":10,"date":23,"category":12,"image":13,"excerpt":24},"1847920302232686","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1847920302232686","2026-10-28T21:48:09.000Z","\\[ GAMEPLAY ] Added an option to switch Silent Reload Mode between Hold and Toggle. With toggle enabled, once the silent reload starts you can let go of the reload button. To cancel a silent reload and go back to a fast…",{"id":26,"title":8,"url":27,"author":10,"date":28,"category":12,"image":13,"excerpt":29},"1847286114034398","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1847286114034398","2026-10-22T22:56:10.000Z","\\[ MAP SCRIPTING ] Added Instance.Precache Returns a CSPrecache object Added CSPrecache.IsServerLoading Added CSPrecache.IsServerLoaded Added CSPrecache.IsClientLoading Added CSPrecache.IsClientLoaded Added…",{"id":31,"title":8,"url":32,"author":10,"date":33,"category":12,"image":13,"excerpt":34},"1846651706675829","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1846651706675829","2026-10-14T23:02:48.000Z","\\[ UI ] Demo\u002FReplay viewer improvements: Added a progress bar for demo\u002Freplay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when…",{"id":36,"title":8,"url":37,"author":10,"date":38,"category":12,"image":13,"excerpt":39},"1846018067931597","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1846018067931597","2026-10-08T22:36:49.000Z","\\[ MISC ] Added a ping icon for dropped defuse kits Reduced the time for AUG reload by half second Fixed the sound event during silent reload for Desert Eagle Fixed a case of buzzing soundscape sounds during demo…",{"id":41,"title":8,"url":42,"author":10,"date":43,"category":12,"image":13,"excerpt":44},"1845383656394875","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1845383656394875","2026-10-05T23:39:43.000Z","\\[ MISC ] Pet photobook pages now have localized text art. Added play menu buttons to manage downloaded Workshop maps. Adjusted VK shader cache extension flags.",{"id":46,"title":8,"url":47,"author":10,"date":48,"category":12,"image":13,"excerpt":49},"1845383656387875","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1845383656387875","2026-10-02T22:24:13.000Z","\\[ MISC ] Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in…",{"id":51,"title":8,"url":52,"author":10,"date":53,"category":12,"image":13,"excerpt":54},"1845383656379136","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1845383656379136","2026-09-30T22:46:19.000Z","\\[ MISC ] Various clipping fixes in Rush maps \\[ CROSSHAIR ] Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style \"Static Quadrant\" Enabled grenade crosshairs in…",{"id":56,"title":8,"url":57,"author":10,"date":58,"category":12,"image":13,"excerpt":59},"1844751498232642","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498232642","2026-09-28T22:38:25.000Z","\\[ MISC ] Fixed pixel-gaps in various Rush rooms. Clipping adjustments in T\u002FCT Castle rooms.",{"id":61,"title":8,"url":62,"author":63,"date":64,"category":12,"image":13,"excerpt":65},"1844751498226015","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498226015","jo","2026-09-25T21:54:54.000Z","\\[ RUSH ] Various gap fixes and clipping adjustments. \\[ GAMEPLAY ] Fixed some cases where loud reloads would persist while trying to stealth reload. \\[ MISC ] Added sv_clantags_enabled option so custom servers can…",{"id":67,"title":8,"url":68,"author":63,"date":69,"category":12,"image":13,"excerpt":70},"1844751498222773","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498222773","2026-09-24T21:51:38.000Z","\\[ RUSH ] Added a better description of the rules to the loading screen. Adjusted rules for determining when to kick players due to team damage. Various clipping adjustments. \\[ GAMEPLAY ] Fixed a case where it was…",{"id":72,"title":8,"url":73,"author":63,"date":74,"category":12,"image":13,"excerpt":75},"1844751498219795","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498219795","2026-09-23T23:07:24.000Z","\\[ RUSH ] Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to…",{"id":77,"title":78,"url":79,"author":80,"date":81,"category":82,"image":83,"excerpt":84},"1844751498216926","Rush Hour","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498216926","brianlev","2026-09-22T23:38:37.000Z","announcements","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002F4ccfe4f44119ac6ddd5cd39d24c907dd11f4c70a.png","[video webm=\"https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002F7aba6949917c9a837b3ef43fff369ea019bea6b6.webm\" mp4=\"https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fc3484d6cdc68181fdc58a543cc746baea975c2de.mp4\"…",{"id":86,"title":8,"url":87,"author":80,"date":88,"category":12,"image":13,"excerpt":89},"1844751498216924","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1844751498216924","2026-09-22T23:37:36.000Z","\\[ PREMIER ] Updated the map selection process to give players more opportunities to play maps they've been learning. Map selection process: Team 1 picks one map Team 2 picks two maps Team 1 picks a final map. One of…",{"id":91,"title":8,"url":92,"author":93,"date":94,"category":12,"image":13,"excerpt":95},"1843481262690556","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1843481262690556","tomd","2026-09-09T22:51:08.000Z","\\[ MAPS ] Cache Fixed various gaps in map. Fixed a wallbang spot on B site. Added a missing competitive CT spawn point. Added additional T spawn points. \\[ MAP SCRIPTING ] Reworked CSPlayerCamera: Renamed it to…",{"id":97,"title":8,"url":98,"author":93,"date":99,"category":12,"image":13,"excerpt":100},"1841579228676851","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1841579228676851","2026-08-24T23:39:20.000Z","\\[ MAP SCRIPTING ] Added custom_hud_layout entity: custom_hud_layouts are the entry point for scripted maps to provide custom UI. Panel, Label, Image, and Button panel types are supported. Styling with css is supported…",{"id":102,"title":8,"url":103,"author":93,"date":104,"category":12,"image":13,"excerpt":105},"1841579228663932","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1841579228663932","2026-08-19T23:36:33.000Z","\\[ MAPS ] Boulder Updated to the latest version from the Community Workshop (Update Notes) Poseidon Updated to the latest version from the Community Workshop (Update Notes) \\[ GAMEPLAY ] Fixed a case where player speed…",{"id":107,"title":8,"url":108,"author":93,"date":109,"category":12,"image":13,"excerpt":110},"1840944183775194","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1840944183775194","2026-08-12T22:50:47.000Z","\\[ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (Update Notes) Shelter Updated to the latest version from the Community Workshop (Update Notes)",{"id":112,"title":8,"url":113,"author":63,"date":114,"category":12,"image":13,"excerpt":115},"1839676055895877","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1839676055895877","2026-08-03T21:18:54.000Z","\\[ GAMEPLAY ] Fixed a case where grenades could be thrown through level geometry \\[ MAPS ] Cache Fixed various gaps in map Fixed collision in various spots across map Fixed flickering on some assets Removed boost spot…",{"id":117,"title":8,"url":118,"author":63,"date":119,"category":12,"image":13,"excerpt":120},"1839676055881227","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1839676055881227","2026-07-29T00:38:24.000Z","\\[ COLOGNE 2026 MAJOR ] The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer. Items in the the Cologne 2026 Shop will be available for…",{"id":122,"title":123,"url":124,"author":80,"date":125,"category":82,"image":126,"excerpt":127},"1839676055881226","Cologne 2026: Ranked Series","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1839676055881226","2026-07-29T00:38:10.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002F81b4cf3f2d2130bd4aed48bad3d2d5e5ee061756.png","Today we're shipping the Ranked Series of Cologne 2026 Major stickers--new stickers that indicate a team's final standing in the design. As with all items in the Cologne 2026 Shop, 50% of the royalties support the…",{"id":129,"title":8,"url":130,"author":63,"date":131,"category":12,"image":13,"excerpt":132},"1838407329267700","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1838407329267700","2026-07-20T23:13:36.000Z","\\[ GAMEPLAY ] The bomb damage health preview is now revealed when the bomb becomes audible. The bomb explosion now interacts with smoke grenade clouds and molotov\u002Fincendiary fire. \\[ MAPS ] Fachwerk Updated to the…",{"id":134,"title":135,"url":136,"author":137,"date":138,"category":12,"image":139,"excerpt":140},"1838407329258098","Call II Arms-ory","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1838407329258098","COMPLEX","2026-07-16T23:39:54.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fa81bfcc2c8c1dccad0505d7aced8c7091a808283.png","Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included! Now that these items are available, we're looking for new items…",{"id":142,"title":8,"url":143,"author":144,"date":145,"category":12,"image":13,"excerpt":146},"1838407329252903","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1838407329252903","mcjohn","2026-07-15T00:42:00.000Z","\\[ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (Update Notes). Boulder Updated to the latest version from the Community Workshop (Update Notes). Shelter Updated to the latest version from…",{"id":148,"title":8,"url":149,"author":63,"date":150,"category":12,"image":13,"excerpt":151},"1836506165584645","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165584645","2026-07-09T21:46:16.000Z","\\[ GAMEPLAY ] Removed map-wide minimum one point of damage from new C4 explosions. Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas. New C4 explosions now apply more force…",{"id":153,"title":8,"url":154,"author":80,"date":155,"category":12,"image":13,"excerpt":156},"1836506165581827","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165581827","2026-07-08T22:51:31.000Z","\\[ PREMIER ] Premier Season Five has begun Added Cache to the Active Duty Map Pool Removed Overpass from the Active Duty Map Pool \\[ GAMEPLAY ] Re-designed effective range and extent of C4 explosion damage on all…",{"id":158,"title":159,"url":160,"author":80,"date":161,"category":82,"image":162,"excerpt":163},"1836506165581825","Season 5, Armory, and More","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165581825","2026-07-08T22:50:43.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fbace68e72c87d8b04e5b28953e2de63dda54d9c8.png","Reporting for Active Duty Cache has officially arrived, and replaces Overpass in the active duty map pool. Put your hard-earned strats to the test and rise through the Premier ranks in CS2's newest battlefield. Get out…",{"id":165,"title":166,"url":167,"author":137,"date":168,"category":82,"image":169,"excerpt":170},"1836506165571358","The Jackass Sticker Capsule","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165571358","2026-07-03T19:48:06.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fcc6a469cea898157d07b667ed256a3801cd737e2.png","Today we’re excited to release the Jackass Sticker Capsule in association with Paramount Games Studio, Jackass graphic artist Andy Jenkins, and community artist TheDanidem. Celebrating the release of jackass: best and…",{"id":172,"title":173,"url":174,"author":137,"date":175,"category":82,"image":176,"excerpt":177},"1836506165564136","Team Falcons' Finale","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165564136","2026-07-01T02:58:04.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002F97e2906ad1381f57c881ca5049649e1d38001ac3.jpg","Taking on the toughest Playoff bracket in Major history, the Falcons made a triumphant statement at the IEM Cologne 2026 Major. Facing the defending Major Champions in the Quarterfinals, Falcons defeated Vitality 2-1…",{"id":179,"title":8,"url":180,"author":80,"date":181,"category":12,"image":13,"excerpt":182},"1836506165564135","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1836506165564135","2026-07-01T02:57:57.000Z","\\[ COLOGNE 2026 MAJOR ] Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons! Highlight Souvenir Charms are now available for purchase in the Major Shop…",{"id":184,"title":185,"url":186,"author":137,"date":187,"category":82,"image":188,"excerpt":189},"1835871199310024","The IEM Cologne 2026 Grand Finals","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1835871199310024","2026-06-20T20:51:54.000Z","https:\u002F\u002Fclan.akamai.steamstatic.com\u002Fimages\u002F3381077\u002F9f1d1c4b0485c1e7b3b667d4a7c748bd55c5bb46.png","Following one of the most unforgettable days in Major playoff history, Saturday's Semifinals left two teams standing in pursuit of a Major Championship. After losing the opening map of their Playoffs, FURIA have been…",{"id":191,"title":192,"url":193,"author":137,"date":194,"category":82,"image":195,"excerpt":196},"1835871199302220","Playoffs at the \"Cathedral of Counter-Strike\"","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1835871199302220","2026-06-17T23:22:20.000Z","https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fc9131e2a48d99e4396581c0faa68467307e993c3.png","Playoffs at the IEM Cologne 2026 Major begin tomorrow and the \"Cathedral of Counter-Strike\" awaits. For the second consecutive Major, FURIA and Team Spirit finished Stage III with perfect 3-0 records. Aurora, Falcons…",{"id":198,"title":8,"url":199,"author":10,"date":200,"category":12,"image":13,"excerpt":201},"1835236783558731","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1835236783558731","2026-06-10T21:22:05.000Z","\\[ COLOGNE 2026 ] Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop. Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu. \\[ MISC ] Added…",{"id":203,"title":8,"url":204,"author":80,"date":205,"category":12,"image":13,"excerpt":206},"1833968530889736","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1833968530889736","2026-05-29T00:17:23.000Z","\\[ COLOGNE 2026 ] Added ability to bookmark stickers in Cologne 2026 Shop. \\[ MISC ] Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators. Flashbang effect for remote spectators…",{"id":208,"title":209,"url":210,"author":80,"date":211,"category":82,"image":212,"excerpt":213},"1833334318570412","IEM Cologne 2026","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1833334318570412","2026-05-22T00:40:46.000Z","https:\u002F\u002Fclan.akamai.steamstatic.com\u002Fimages\u002F3381077\u002F8f7212f18c038fcecaa6c96cfeb9785f14d74489.png","The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won't face Vitality until the Grand Final. That can only mean one thing…",{"id":215,"title":8,"url":216,"author":80,"date":217,"category":12,"image":13,"excerpt":218},"1833334318570409","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1833334318570409","2026-05-22T00:40:34.000Z","\\[ MAJOR ] The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026…",{"id":220,"title":8,"url":221,"author":10,"date":222,"category":12,"image":13,"excerpt":223},"1833334318567523","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1833334318567523","2026-05-20T23:06:14.000Z","\\[ MAPS ] Cache Adjusted player and grenade collision. Adjusted material blending to improve accuracy of footstep sounds. Fixed several gaps reported by players. Ancient Fixed a gap in the wall.",{"id":225,"title":8,"url":226,"author":10,"date":227,"category":12,"image":13,"excerpt":228},"1832700592799760","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1832700592799760","2026-05-18T23:36:08.000Z","\\[ SPECTATING ] Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes. Fixed a case of stuck x-ray silhouettes when switching spectator targets. Fixed…",{"id":230,"title":8,"url":231,"author":232,"date":233,"category":12,"image":13,"excerpt":234},"1832700592790456","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1832700592790456","daVinci1980","2026-05-14T22:23:58.000Z","\\[ MAPS ] Cache Fixed various holes in map Fixed surfacetypes for various materials. Added grating to some windows to make them block bullets. Tweaks to player and grenade clipping. \\[ MISC ] Fixed a case where it was…",{"id":236,"title":237,"url":238,"author":137,"date":239,"category":82,"image":240,"excerpt":241},"1832065502813483","NIGHTMODE II Music Kits","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1832065502813483","2026-05-07T22:10:43.000Z","https:\u002F\u002Fclan.akamai.steamstatic.com\u002Fimages\u002F3381077\u002F6cfbf7066cc7fdedd3fc9cfd3a46a131d195d4ac.png","Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring: ALRT, DOPAMINE HIT Altare, Change My Mind borne, Give It To Me Pirapus, EVERYNITE…",{"id":243,"title":8,"url":244,"author":93,"date":245,"category":12,"image":13,"excerpt":246},"1832065502813482","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1832065502813482","2026-05-07T22:09:37.000Z","\\[ MAPS ] Cache Fixed various holes in map. Simplified grenade clipping in various areas. Fixed sounds and surfacetypes for various materials. Orange wire spool at Sandbags has been exchanged for white wire. \\[ MUSIC…",{"id":248,"title":8,"url":249,"author":63,"date":250,"category":12,"image":13,"excerpt":251},"1831432155569878","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1831432155569878","2026-04-30T22:46:49.000Z","\\[ MAPS ] Cache Map-wide clipping fixes and geometry polish. Fixed some spots where bomb would be unreachable when dropped. Fixed dynamic shadows breaking in some spots. Fixed some surface sound types. \\[ ANIMGRAPH 2 ]…",{"id":253,"title":8,"url":254,"author":63,"date":255,"category":12,"image":13,"excerpt":256},"1831432155566354","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1831432155566354","2026-04-29T21:46:05.000Z","\\[ MAPS ] Cache Bomb explosion radius increased. Lighting Adjustments around Vent. Disabled player collision on sign and removed lamp by squeaky. Reworked e-box on A-site for better visibility. Lowered Checkers entrance…",{"id":258,"title":259,"url":260,"author":261,"date":262,"category":82,"image":13,"excerpt":263},"1831432155563524","The Return Of Cache","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1831432155563524","Gautam","2026-04-28T22:24:25.000Z","[video webm=\"https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002Fc2e89d3e3ea290a9a7ac0f4ff472b3c51b81dec5.webm\" mp4=\"https:\u002F\u002Fclan.fastly.steamstatic.com\u002Fimages\u002F3381077\u002F2a3251dedbc1d4ffcac5e644280893c52f053b5a.mp4\"…",{"id":265,"title":8,"url":266,"author":63,"date":267,"category":12,"image":13,"excerpt":268},"1831432155563523","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1831432155563523","2026-04-28T22:24:18.000Z","\\[ MAPS ] Cache Added Cache to Competitive, Casual, Deathmatch, and Retakes modes. Dust II Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. Office Enabled collision on tarp on…",{"id":270,"title":8,"url":271,"author":63,"date":272,"category":12,"image":13,"excerpt":273},"1830797770237569","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1830797770237569","2026-04-24T22:45:08.000Z","\\[ ANIMGRAPH 2 ] Fixed XM1014 shells flickering when starting a reload. Fixed bugs with dual berettas in first person and in spectator mode. Fixed inspect\u002Fcancel causing multiple worldmodel deploys. Fixed a bug where…",{"id":275,"title":8,"url":276,"author":63,"date":277,"category":12,"image":13,"excerpt":278},"1830797770231786","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1830797770231786","2026-04-22T22:40:51.000Z","\\[ GAMEPLAY ] Adjusted ground smoothing at locations where the player can stand on very thin ledges. \\[ ANIMGRAPH 2 ] Minor adjustments to viewmodel animations. \\[ MISC ] Corrected some improper character texture…",{"id":280,"title":8,"url":281,"author":63,"date":282,"category":12,"image":13,"excerpt":283},"1830797770229332","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1830797770229332","2026-04-21T22:31:00.000Z","\\[ GAMEPLAY ] Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2. Players will now experience the full camera motion due to external sources of aim punch…",{"id":285,"title":8,"url":286,"author":63,"date":287,"category":12,"image":13,"excerpt":288},"1830163047267453","https:\u002F\u002Fsteamstore-a.akamaihd.net\u002Fnews\u002Fexternalpost\u002Fsteam_community_announcements\u002F1830163047267453","2026-04-21T01:11:28.000Z","\\[ MISC ] Fixed a bug that removed the delay between burst fire bullets."]